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Visual Design for Games introduces students to two- and three-dimensional design practices for analog and digital game design. Topics include wireframing, paper prototyping, card design, user interface design, object textures, and 3D modelling. By the end of this course students will be able create 2D and 3D assets for their analog or digital games.
Required Academic Degree: Undergraduate degree or diploma
Required Discipline: NA
Required Areas of Specialization: Game design
Required Professional Designation: N/A
Other Qualifications